It almost feels like this game makes a strong case for the timelessness of the pixel art aesthetic, as 3D games never age this gracefully. Paul Robertson’s cartoony pixel art style brings the characters of the comic book to life in the most appropriate way possible. So how does the game play? Well, all in all, I’d say that the Scott Pilgrim game is quite excellent, assuming you like beat’em ups. Heck, even Nintendo started to get into the Indie Game space with digital releases on WiiWare. This was the era that brought us Cave Story, Super Meat Boy, Fez, Braid, and-my personal favorite- Spelunky. Thanks to digital distribution and the rise of major online marketplaces (such as Steam, XBox Live Arcade, and PSN), games produced by small teams-or even just solo devs-could be sold directly to players as digital-only releases, thus removing the cost of manufacturing physical media as a barrier to entry. (Except that it was, and that was kind of the point.)Īround 2010 was also the time in which Indie Games began breaking out to a larger audience. This Scott Pilgrim game wasn’t going to be your dad’s beat’em up. Plus the pop-culture wave the movie unleashed was big enough to carry the game along, provided it released close enough to the film hitting theaters. And you know what? They basically did just that. Leaning into the tropes of the medium, they aimed to produce something similar to Konami’s Teenage Mutant Ninja Turtles arcade games, or Capcom’s Final Fight, with appropriately old-school pixel art visuals and chiptune sounds.
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